I ended up playing a handful of AVNs that were available for free, which turned out to be a double-edged sword. I don't even know exactly how I came across it, but the game was strong enough to pull me into the genre. Just an idle daydream of something that would never exist.īy chance I stumbled upon my first visual novel (DFD by Love Joint). What would it be like to have a sister? How would she act? Would we get along? Would we have common interests? Would I be protective?Īnd for the longest time that's all it ever was. "If you had a sister, she'd be hot." I couldn't tell you what sparked the statement, and the conversation never went much beyond that.īut over the years that thought stuck around and occasionally I'd contemplate "What If" scenarios. While it's not the sole reason, the roots can be traced back to a comment an old girlfriend had mentioned to me. So we start with the obvious question: where did the idea for TaH come from? ![]() This first one will talk about how the story and initial characters were developed. It will cover topics from ideas, workflow, and decision-making that take place throughout the project. This is the beginning of a multi-part series that will highlight what happens from the creative side of developing Trouble at Home.
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